Environment modeling and Generalist work on Star Wars: The Rise of Skywalker at Lucasfilm/Industrial Light & Magic Singapore.
Modeled/Kitbash in 3dsMax, Surfacing in Substance Painter, Lighting and Rendering in VRay.
Modeled/Kitbash in 3dsMax, Surfacing in Substance Painter, Lighting and Rendering in VRay.
Modeled/Kitbash in 3dsMax, with additional scene assembly and lighting/rendering done in Clarisse by Ye Cau.
Modeled/Kitbash in 3dsMax, with additional scene assembly and lighting/rendering done in Clarisse by Ye Cau.
Modeled/Kitbash in 3dsMax, with additional scene assembly and lighting/rendering done in Clarisse by Ye Cau.
Modeled/Kitbash in 3dsMax, with additional scene assembly and lighting/rendering done in Clarisse by Ye Cau.
Supplemental modeling (Death Star internal wreckage/debris) with exterior modeling/surfacing as well as lighting/rendering and scene assembly by David Espinoza.
Modeled/Kitbash in 3dsMax, surfacing in substance painter, lighting/rendering in VRay, with additional scene assembly by Ye Cau.
Modeled/Kitbash in 3dsMax, surfacing in Substance Painter, with additional scene assembly and lighting in VRay by Ye Cau.