The Orville

Studio: FuseFX
I was tasked with helping to prep and model the CG city alongside a team, but was fortunate enough to be given the creative freedom to design a lot of the details on the commuter pod driven by Seth Macfarlane's character, Ed. I was given a basic overall layout/silhouette (the main sphere, door/glass placement and functionality, and stabilizers) without any concept or reference beyond that, and allowed to design everything else inside and out. I was heavily inspired by the look of the drone in Oblivion in coming up with the overall look and paneling. It was a privilege to be given that level of trust, and I was honored to be part of the project.

Cityscape

Cityscape

Commuter Pod flying through city.

Commuter Pod flying through city.

Commuter Pod flying through city.

Commuter Pod flying through city.

Commuter pod landing on platform.

Commuter pod landing on platform.

The commuter pod, upon landing, has the front center panel rotate outward to create a step.

The commuter pod, upon landing, has the front center panel rotate outward to create a step.

Here, I designed a console that would open along with the "door" in a rotating motion outward.

Here, I designed a console that would open along with the "door" in a rotating motion outward.

The console in the closed position.

The console in the closed position.

Commuter pod interior.

Commuter pod interior.